Monday, June 06, 2011
The actual shot in the movie was sans armor (for budget reasons) and didn't dolly with Garfield long enough to get the joke. It underscores that merely moving a character through a shot doesn't make it entertaining. If the character doesn't emerge and shine through, a shot is just "stuff happening".
Thursday, June 02, 2011
It was really fun setting up these shots with the chipmunk dolls and it was amazing how much attitude we could get into them. We'd spend all kinds of time and effort into setting up each shot and discussing timing of when the move the came and/or rack focus from one character to another. Then in dailies the next day looking at takes, it would look like one shot of dirt after another....but it was really well thought out shots of dirt!
Wednesday, June 01, 2011
The writing was funny and odd, but the animation was spotty. It's a pretty big leap of faith when choosing an overseas animation company for TV animation. The overseas studios do tests and one has to choose. It's a relative crap shoot and in retrospect, we chose badly.
It's worth noting that I had much of the same artistic team back a year later on Disney's KIM POSSIBLE. This time we lucked out with a better studio and the production value of the show was considerably higher.
The shower drawing was for a proposed cover for the video release of the series. Kev chose to a different drawing for the cover, but ran it on the inside of the DVD pamphlet.
Bob and Jay caught in Spidey's web was commissioned by a fan. It was fun to draw the characters and get away from the strict animation look where all the lines need to connect and no rendering is allowed.
Friday, May 27, 2011
Tuesday, May 24, 2011
I nicked this pic off the net some time ago for how clearly it demonstrates weight distribution and balance. Not only is the guy's pose a strong sil, but it's easy to see how if he leaned any more to our right... if the center of his chest and the weight on his shoulder moved beyond his left foot, that he would fall over. 99% of the guy's weight and the weight on his shoulder is borne by his left foot.
This pose has it all. Graphic clarity, design, rhythm...and it's funny too!
It started as a little, short CGI film done after hours with friends and colleagues in the film industry and later turned into a little cottage industry. I adapted the storyboards into a comicbook story and published a digest featuring it and other behind the scenes art.
My day job directing animation has kept me pretty busy over the years, but I've been able to generate some Damage gear, notably a lunchbox, t-shirts and silicone placemats.
The comic cover featured here is an homage to FF #107 (a comic I remember fondly as a kid) and was coincidentally featured on the flipside of SAVAGE DRAGON #107 and contained an original 16 page story.
Monday, May 23, 2011
|Original Tracy rough|
In Fox's ALVIN and the CHIPMUNKS, for which I directed the animation and design of the characters, there was a similar problem with their sweaters. I suggested ditching the turtlenecks for hoodies because relatively speaking, people simply didn't wear them anymore. The chips wore them in the original series because they were popular. Hoodies kept the same feeling but made them current.
|Final pitch art done using Illustrator|
Many years ago while an animator at Disney Feature Animation, I was asked to do some drawings for the DICK TRACY movie. I did a few roughs and never heard back from the powers that be. Nothing. No comments, no "thank you" no "no, thank you," just dead air.
Months went by and then I started to see poorly cleaned up versions of my drawings on sleeping bags, lunchboxes, etc... The three poses of Dick Tracy featured above are all mine.
A funny aside. I recall telling a Disney exec that the merchandise for Dick Tracy would fail because Tracy wasn't cool in the same way that Batman was. That Batman merch was huge because wearing the Batsignal on your chest was cool, wearing a t-shirt with a drawing of Warren Beatty on it wasn't. He laughed and months later sent me a note along with an article from the trades saying as much. "As per our previous conversation, it appears your instincts were correct."
Oh, yeah, I did get paid.
My good friend and creator of Love and Capes, Thom Zahler, asked me to do this incentive variant cover for Love and Capes #4 from IDW (May 2011 issue!). Unfortunately, I haven't been able to find it in comics stores yet and my local funnybook store didn't know that it was even available! Oh well...on the bright side, maybe this means I'll become collectible.
Thom's book is great and I was honored that he asked me to do a guest cover. He gave me some broad direction of what he was looking for and I did a rough for approval on my tablet PC using Sketchcbook Pro. The final image was down in Illustrator.
It would have been fun to draw the cover traditionally on boards and ink with a brush (nothing quite like holding an original!), but I was busy directing the animation on HOP for Illumination/Universal and new that it would be impossible to spend more than a few minutes a week sitting at my drawing table. At that pace, it would have taken me a year to finish. Using AI, I could work on the cover in little chunks of free time no matter where I was; on a plane, in a Starbucks or wherever. The look was in keeping with Thom's style even though the drawing is 100% mine.
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